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Fallout 3 best companion
Fallout 3 best companion







fallout 3 best companion fallout 3 best companion fallout 3 best companion

The problem is that to get companions to open up to you, you have to build up their hidden “like meter” enough to get them to share, and then eventually you might unlock their companion quest if you do this enough (I’m not sure all of them have such a quest). These were firm “like/dislike” actions, while there are a few others that don’t have an indicator, but that she seems to love hate all the same (likes: stealing, murder, dislikes: collecting scrap, hacking computers). In order to get the most out of your companions, you have to do things that mesh with their “style.” In Cait’s case, that meant lots of lockpicking, sarcastic/rude comments and not helping Synths. I understand trying to give each character a “personality matrix” using this system as a way to flesh them out, but all it does is warp your own actions to the point of annoyance.

fallout 3 best companion

Doing anything in the game will often lead to little notifications in the corner of your screen saying “Cait liked that,” “Preston disliked that,” “Nick liked that,” etc. Rather, I’m talking about a companion’s “preferences,” and how that creates illogical character interactions and forces the player into behaving in ways that are contrary to how they want to play.Įvery companion has a certain set of “preferences,” actions, dialogue choices or even missions they like or don’t like. And of course there’s their god-awful inventory management system that is in desperate need of an overhaul. Nor am I referring to my constant source of frustration remembering where I last left them (it seriously took me fifty hours to find Dogmeat again after I traded him for Cait). I’m not talking about a few obvious issues with companions, like AI glitching as they fail to locate targets or move themselves out of damn doorways. Unfortunately, the implementation of how companions work in the game and interact with your character takes something that should be Fallout’s best asset and turns it into an exercise in frustration. Most companions are full of compelling stories and quests like this. She wants to travel to an old vault where they used to experiment on addicts, and flush the toxins from her system, kicking the habit once and for all. Since then, she became a drug addict to numb the pain, and her related “companion quest” is eventually revealed to you. Eventually, as she learned to trust me, she opened up about her horrible childhood, how her parents sold her into slavery and once she grew up, she returned home and murdered them. She was a ring fighter I bought off her owner after I slaughtered his entire fight club full of Raiders. This has been the case with Cait, my traveling companion for 90% of the game.









Fallout 3 best companion